Once your vassals (or at least a majority of your vassals) like you enough, start raising taxes. Otherwise, although your taxes on paper should be higher, your actual income may actually be reduced, because the higher taxation irritates them. Therefore, you need to ensure that your vassals opinions towards you are at least positive before you move towards higher taxation. Raising taxes on your vassals will increase your potential income, but vassals will only forward you the money if they actually like you enough to do so. Taxation works via two mechanics laws and opinion. But generally, you want to go for economic upgrades.īefriend Your Vassals, And Only Then Jack Up Your Taxation I might not even make the money back on that expensive final upgrade to my economy. If there are only a few decades left in the game, I might benefit more from that last barracks upgrade to squeeze out some more soldiers for that final push for prestige. There still needs to be an element of common sense applied however. If a structure gives me 15 gold per year, and I build it in 1200 instead of 1250, that's an extra 750 gold by end game. The reason it is important to get all your economic building done early is because the longer you have these structures, the more money you will get by end game. While not directly providing money to you unless you raise taxes on your vassals, which angers your counts and dukes, it will allow them to develop their own lands, providing you with extra soldiers and increasing the rate of development of your kingdom. You may want to consider upgrading your baronies as well. Once you've done that, move on to your churches. This will give you a considerable second source of income that will rival your direct holdings at times where your mayors like you and are willing to shell out. Go for the cities first, get the ports and the taxation buildings upgraded as far as you can. Once you've done that, you can start upgrading your other buildings. So upgrade your primary holdings first get the castle village built up to a castle city before you build anything else. Churches are even more reluctant, and other baronies net you nothing at all. Cities seem to bring in the most, yes? True, but wait a second and consider who owns your cities? Not you, but your vassals, and vassals don't always pay their taxes. Take a look at your holdings, and the income from each. This means forfeiting an early military advantage, but for the purposes of this guide, I'm assuming there's nothing immediately within reach that you must seize. When you start the game, hold off building those military structures or their upgrades for the moment. Kings who wants an army and money to pay for it know that the money comes first. So, you know why it is important to have money. A rich king can assassinate his foes and placate vassals where a poor king cannot. Get a powerful economy working early in your demesne and more expensive economic structures become available for purchase without a prohibitive wait.īeyond that, you need money for other purposes. You will also be able to afford stronger holdings, and more holdings, making you more resilient on the defence as well.įinally, as in real life, those who have money have more opportunities to make more. If you have a small but advanced realm, and you are fighting someone who is spread across a vast distance, you will be able to raise and concentrate armies quicker. Having a strong economy means that you can be fielding vast and varied armies, supported by mercenaries if necessary, that will be capable of taking on the forces of much larger nations and winning through concentration of might. You can have all the technological advancement and vast expanses of land you want, but it's worth exactly nothing if you can't develop it beyond its basic structures. As such, if you are facing an opponent of near equal strength, you will lose.īeyond that, money is also what allows you to recognise your military potential. If you cannot pay your soldiers, they will, aside from any other penalties, not be as effective in combat, as their morale will be lower. If military might is the power tool with which you carve out your kingdom, then money is the fuel with which that tool is driven. 3 Befriend Your Vassals, And Only Then Jack Up Your Taxation.
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I found this mode to be the most satisfying, as your only objective is capping zombies. You will destroy zombies, pick up cash and upgrades, dash for health, and generally run for your life to stay alive as long as possible. Slaughter Mode consists of endless waves of zombies trying to destroy you. Tournaments don't require complete perfection, you will be allowed to come in 2nd two or three times per tournament and still win. Events include Races (come in first), Eliminator (destroy opponents), and Endurance (drive fast and cause mayhem to add time to your clock). The only Secondary Objective likely to prove too much to handle will be that of Mission 29 and the reward is cash.īlood Race mode involves five tournaments consisting of 4, 5, 6, 7 & 8 events, respectively. These objectives will not affect any trophies (though the game will keep track of which you do and don't accomplish). On any mission where the reward for the Secondary Objective is just cash, feel free to disregard it. Each mission has a Primary Objective (necessary) and Secondary Objective (unnecessary to proceed). Some will be painfully easy, while some will require you to develop your driving skills and learn the best routes around the city. While the Story Mode makes a half-hearted attempt to give the game direction, you will probably find that you are far more interested in gameplay than story here. This is an overhead driver-shooter personally I would call it a combination of Dead Nation and the classic PS 1 version of Grand Theft Auto. Does Difficulty affect trophies: No Difficulty Settings Number of missable trophies: None (all missions are replayable) Minimum number of playthroughs needed: 1 Story Mode, 1 Blood Race Mode, 1 Slaughter Mode Approximate amount of time to Platinum: 15-20 hours Estimated trophy difficulty: ( Platinum Difficulty Thread) 4/10 - (Personal opinion) |